are human-like in appearance, but are usually half as tall and twice as
wide. The males grow long beards which are the pride of their race. The
favored habitat of dwarves is in the mountains, where they delve elaborate
cities underground. Many dwarves spend their lives as craftsmen, shaping
metal and stone into practical tools and structures. Dwarves worship Gaehng
the Master Craftsman, who is perceived as a male dwarf. Dwarven society
is patriarchal. Dwarves practice marriage, which is often prearranged,
with one person usually marrying another from the same class.
average adult dwarf is 3.5-4 feet tall; despite their short stature, members
of this stocky race can reach 100-150 pounds. The average lifespan of a
dwarf is 250-300 years.
call themselves the Gaehngtak, meaning "God's Chosen."
of the most adaptable of the races, humans live in many places and make
many livings. Humans favor flat plains with forests nearby so they can
farm and get the wood they need for building, and they prefer moderate
climates with enough rainfall to grow the crops they need to sustain their
people. Humans worship Gairunan the Earth Mother, who is perceived as a
female human. Despite them worshipping a goddess, most human societies
are actually patriarchal, with names and inheritance being passed from
father to son, and leadership roles falling on the shoulders of males.
average adult human is 5-6 feet tall, 100-250 pounds, though some may be
larger or smaller depending on the sub-race. The average lifespan of a
human is 50-70 years.
call themselves the Hulinor, meaning "Earth's Workers."
are gypsy-like humans who live a nomadic life, wandering about in their
wagons and making a living of trading.
are human-like in appearance and height with some distinctive differences,
such as pointed ears, slanted eyes, and immortal beauty. Neither the males
nor females grows facial hair. The original elves live among the trees
of Foristen Spirarnen in a sacred place called Hazhura, where they are
said to have originated from two elves--Reyahan and Lorindel, who were
created by Mikhaera's wind, which constantly blows there. Unless slain,
elves can live forever.
call themselves the Elarhahn, meaning "Spirits of the Wind."
merfolk are a people who know much about the healing arts. They worship
Leohtane the Storm-Bringer, who is perceived as a mermaid. Merfolk live
in water, preferring the wide oceans and seas where the other races leave
little impact besides their passing ships. Merfolk society is matriarchal,
based on the family unit, though a merfolk family is not like a human family.
A mother's children--male and female--live with her for the rest of her
life. When a female is ready to have children, she will find a male of
another clan to mate with, then return to her own clan to raise the children,
where she will have the support of the clan, which is basically an extended
family. The leader of the clan--the matriarch--is usually the oldest, most
experienced female in the clan.
average lifespan of a mermaid or merman is 300 years. Merfolk mature when
they are around 50 years old.
call themselves the Meridan, meaning "People of the Sea."
are fighters, engaging in destroying the world, mostly through warfare.
Ogres prefer warm climates that are favorable to their sluggish blood;
habitats where ogres freqent are volcanic mountains, swamps, and rainforests
that are warm all year round. Ogres worship Boembiloth the War Goddess,
who is perceived as a female ogre. Ogre society appears patriarchal at
first glance, but it is actually the females who run the show. Ogres do
not practice marriage--if an ogre wants somebody, he/she can usually get
her/him. If an ogress, or female ogre, is denied by a male, she has the
right to hit him. When ogres travel, even for war, females and young travel
along. All ogres, including females, are taught fighting skills young.
Positions of power are usually held by males, but decisions are usually
made by a group of females who are "destined"-- chosen by the goddess to
make decisions. Destined females don't have to be any more virtuous than
any other ogre, but they do have to be attuned to their goddess, or they
will lose her favor. Societal unit is the tribe, which is led by a chieftain
and four priestesses. Priestesses are worshippers of Boembiloth, but are
four to represent the four elements. In order to become marked for the
priesthood, female ogres, upon reaching maturity, undergo a test to see
if they have been chosen by the goddess. Those who pass may become priestesses
when there is an opening. If there is an opening, but more than one chosen
for the spot, there is usually a fight to the death, the loser becoming
the sacrifice. The four priestesses--the Rga Boembiloth ("Beloved of Boembiloth")--
make the decisions and vote on a chieftain who serves as figurehead for
the tribe. The chieftain is usually chosen from a group of males who've
proven themselves. If there is a disagreement on whom the priestesses have
chosen, then there may be a contest, which often results in death for the
average lifespan of an ogre is 50 years. Age of maturity is 12 years. Average
adult height is 6-7 feet; average weight is 300 pounds.
call themselves the Orchu, meaning "Killers."
Gross, the creator of Elemental Fury, may be reached at: email@example.com.